VEXATION

Race your marbles Home and vex everyone in your way.

Roll the die and move: get all 4 marbles from Base, clockwise around the board, into your Home row (exact count).

Only a 1 or a 6 brings a marble out of Base. Using a 6 earns another roll.

Jump over or land on opponents freely — landing vexes them back to Base — but your own marbles block you, unless Leapfrog is on.

Land exactly on a ringed corner hole to shortcut corner-to-corner around the middle. An exact count ending one hole past a corner enters the center hole; a 1 leaves it to any corner.

The board grows with the table: 4, 5, or 6 arms, one per player — 2 players face across the 4-arm board, 3 alternate around the 6-arm one.

Set up players (2-6)

Fast Start (begin with one marble out)

Off

Big Loser (play on until one player is left)

Off

Leapfrog (jump over your own marbles)

Off