Rack 'em up and run the table!
Drag anywhere and pull back to aim; the farther you pull, the harder the shot. Let go near where you started to cancel.
Break, then pocket your group, solids or stripes (the first ball you sink after the break decides), and finish on the 8.
Hit one of your own balls first and send a ball to a cushion or a pocket, or it's a foul and your opponent gets ball in hand: drag the cue ball to place it.
When a call is needed, tap a pocket to call it (your aim calls one for you when it's plain). Sink the 8 early or foul on it and you lose.
Game
House rules
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